The cut scene before the submarine level renders water incorrectly (haloing). The targeting reticule is at screen depth, if I can I might see if that can be made dynamic. replace the occurances of "nvapi_QueryInterface" with "nvbpi_QueryInterface" ![]() use the search/find menu and look for "nvapi"ģ. open up the game exe - it will look like gobbledygook, don't worryĢ. In those cases w workaround is as follows:ġ. Occasionally it seems that game updates, steam update, or Nvidia driver updates stop the fix from kicking in. ![]() ![]() TURN OFF BLOOM AND MOTION BLUR IN THE MENU.
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